A Plague Tale: Innocenceproved to be one of thesleeper hits of 2019. Fans were impressed by the game’s unique setting, visuals, and thematic elements. The game is a very linear experience, which isn’t necessarily a bad thing. That linearity, however, doesn’t preclude the presence of various collectibles scattered about the environment.
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Collectibles inA Plague Tale: Innocenceare divided into categories. Gifts are one of them, special presents thatAmicia can find throughout her journey. Those that can be found are displayed in the player’s home in the Chateau d’Ombrage. This handy guide will help track down every last one of them. In total, there are11 Giftslocated in the game.
Chapter I
Gift #1 – The Whistle
After the death of Amicia’s dog,players will regain control of herat the de Rune estate. Immediately,hang a right and enter the stables. Thefurthest stall on the rightcontains a ladder. Climb it, and theWhistlewill be directly in front of Amicia. It’s sitting ona pile of wooden beams.
Chapter II
Gift #2 – Amulet & Talismans
At the beginning of Chapter II, players will find themselves at the entrance of a seemingly abandoned town.On the right, players will spota rotten fruit standwith anorange tarpover it. From there, players should spya small dock. Go there, and at the very edge of the dock is theAmulet & Talismanssitting on the ground.
Chapter III
Gift #3 – Rosary
In Chapter III, players will eventually enter a church.Walk forward towards the main altar. To therightof it, on a small stone table, lies theRosary. Simple!
Chapter IV
Gift #4 – Diary Of An Alchemist
In Chapter IV, Amicia and Hugo will approach a stretch of dense farmland.Hugo will run off, wanting to play a game of hide-and-seek. Immediately,BEFORE chasing after him, turn to theright. There’sa short path that leads to the river. Follow it, and players will finda wrecked boat and a corpse. Next to the body lies theDiary of an Alchemist.
Chapter V
Gift #5 – Ballastella
Retrieving the Ballastella requires the completion of a puzzle of sorts. The solution to this puzzlebegins next to a piece of flaming siege equipment. Then, follow these steps:
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Light your wooden stakefrom the flaming siege equipment. Headslightly left in the direction of the abandoned trebuchet. The flaming stake will clear a path through the rats. Light the bonfire with the sword stuck in it (note theDark Soulsreference). Next to the bonfire lies theBallastella.
Chapter VI
Gift #6 – Knucklebones
In Chapter VI,Melie will lead the player forwardthrough much of the English encampment. Follow her lead whenshe takes cover behind a small bar. Instruct Arthur to distract the guardby knocking over the barrel of spears to Amicia’s left. Again, follow Melie inside the barracks tent.
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WATCH YOUR STEP!Try not to break any glass bottles inside the barracks tent. Doing so will alert the sleeping guards.Follow Melie until she reaches the end of the tent. Here, instead of following her further,turn left. Sitting onthe wooden table directly in front of Amiciaare theKnucklebones.
Chapter VII
Gift #7 – Vinegar
This particular Gift is very simple to find.After the cutscenewhere the Chateau d’Ombrage becomes viewable in the distance,follow the linear path up the stone staircase. At the top,turn left. Instruct Melie to lockpick the door to a small shed. Enter it, and find theVinegarsitting on a table in front of the player.
Chapter VIII
Gift #8 – Alchemical Crucible
In Chapter VIII, there will be a point in the story whereAmicia must follow Hugo to the rampartsof the castle.BEFOREascending the final staircase that leads to the outside,look to your left. On the ground, obscured by some weeds, will be theAlchemical Crucible.
Gift #9 – Chessboard
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This Gift is collectedat the very end of Chapter IX. Before opening the doors to the university and ending the level,look directly behind you. Two guards stand underneath a small alcove with their backs turned. Eliminate or distract them. When the coast is clear, go to where the guards were standing. On a table lies theChessboard.
Chapter X
Gift #10 – Reading Stone
After the cutscene with Vitalis,follow the linear path with Rodric in tow. Aheavily armored enemywill eventually block Amicia’s path. Follow the game’s advice by utilizing Rodric’s special ability for the first time.Enter the next room and repeat the processwith the next heavily armored opponent.
Once that’s done,look to the right of the chest filled with armor. TheReading Stonecan be found sitting on a book cart.
Chapter XII
Gift #11 – Calamus
At the beginning of Chapter XII, after freeing the catapult,head up the small hill to the right. Light the bonfire in front of the house. The house itself contains many rats. First, open the door andcast Odoris to clump the rats together. Then,cast Luminosa to eradicate them. Now that the house is free of rats, it’s safe to head inside. Sitting on the desk is theCalamus.