Summary
Baldur’s Gate 3allows players to stay true to themselves and their morality through the choices they make, there are some choices that simply make no sense. Whether these choices make no sense from a narrative perspective, or simply from one of randomness that will have players raise a brow and wonder why on Earth they just did what they did, there are many choices to make, and many to question.
Baldur’s Gate 3is deserving of all its fanfare, even with the weirdness that lies within some decisions that players can make. Whilst players can make some decisions that alter thefates of themselves and their friends, some decisions can just be plain stupid, and clearly make no sense, whether intentional or otherwise.
6Make Gale Explode
Instantly End The Game
One choice that is simply stupid is to let Gale explode. Gale has a lengthy story behind him, and players shoulddo well to listento him and grow a relationship with him as a friend or even lover. If players neglect or kill Gale, they are risking the end of all things, as Gale is a literal ticking time bomb that can explode and cause a game-ending scene, every single time.
Gale should remain alive, for if Gale dies, then the game will end, his explosion is far too powerful to contain, and there is no way of stopping it. Gale’s importance cannot be understated, and if players do kill him, then a projection will stand by his body and let players know that reviving him is in everyone’s interest. Leaving him to rot just makes no sense at all.
5Helping Wyll Kill Karlach
Lose A Valued Companion
When players meet Wyll in the Emerald Grove, he tells the player of his task to kill a demon called Karlach. Yet, when players meet this devil, they might be surprised to see how friendly she actually is. Karlach is one of the best companions inBaldur’s Gate 3, so it’s a good idea to hear what this friendly devil has to say rather than initiating a fight straight away, aseveryone will suffer.
It makes no sense to kill Karlach, as players will lose a companion and a party member for no reason at all other than the fact that they enjoy a good fight. Wyll and Karlach can even become good friends, even if that’s at the cost of Wyll becoming a devil, but that’s the price one pays for making a pact with Mizora.
4Waking Up Withers
Withers Finds The Party Regardless
One of the most mysterious characters inBaldur’s Gate 3, Withers can join the player camp after they find him in a Dank Crypt. However, Withers will also join the party even if they have not found him. So, it makes it a pretty pointless endeavor to go seek him out, and a choice that makes no sense when one thinks about it. After all, Withers is just going to pop up anyway, with no sense of allegiance or reason to do so.
Players have no need to go and venture out to look for their undead friend, as Withers will make his way to the party randomly. He is also unkillable, and unmovable, so players best get used to the smell of rotting flesh. However, it is worth it due to the fact that Withers canhelp respec players.
3Being Cruel To Animals
Players will encounter a fair few animals and creatures inBaldur’s Gate 3. Some may seem rather innocent, and some may seem not so innocent. No matter the case, it’s probably not a good idea to fight an animal, even if it’s one that has bitten the player. Whilst the option is there to kick squirrels into rocks and fight Owl Bears, they are best left alone, as it makes no sense to be cruel to animals, unless aDark Urge character can’t help themselves.
Animals don’t just stand there menacingly, as players use Animal Speaking to talk to these animals and figure out what is going on. Players might be pleasantly surprised to converse with an animal and find a new quest or hint at some unobtainable treasure.
2Not Eating Tadpoles
Tadpoles Unlock New Powers
Another choice that doesn’t make much sense is to reject the Illithid powers found in consuming tadpoles. Throughout the game, players are constantly tempted to eat them, and they can find many in their journeywith their companions. Yet, there’s no real reason not to. There even comes a point in the game where players must decide whether or not to further enhance their Illithid potential and trying to resist is near impossible without sheer luck or save scum tactics.
It doesn’t make sense not to eat the tadpoles, as these Illithid parasites will give players more powers and properties to use, and it won’t have any impact on their story going forward. To reject these tadpoles is to reject an element of the game’s powers and mechanics.
1Nettie Tries To Kill Tav
A Dwarf Druid Versus Four Illithids
One decision that actually comes from an NPC is that of Nettie, a healer in the Druid’s Grove who will say she might be able to help the player with their tadpole problem. However, Nettie actually wants to kill the player to stop the spread of Mind Flayers, unless the player promises to drink Wyvern toxins to kill themselves. If players refuse, Nettie will become hostile, and she is an underwhelmingboss fight.
Yet, what was Nettie thinking? Firstly, she divulges her plan to her supposed victim, and then she decides that she can fight 4 people at once. It just seems stupid on Nettie’s part and a decision that made no sense. She could have at leastcalled for some Druid backup.