Summary
Real-time strategygameswere some of the first to test the limits of what consoles and computers could do when it came to progression, design, and multiplayer options. Video games went online when the RTS genre was riding a wave of popularity, and they evolved neatly with the evolution of internet gaming and MMOs.
The genre of RTS games didn’t start in the1990s, butmany of the best games in this categorywere launched in this era. Most of them were so popular that they started a series of games or a whole franchise that continues to the present day.
The originalAge of Empireswas one of the first RTS games that combined ancient historical realism with fantasy or player-driven settings. The DLC that followed in 1999, two years after the game’s initial release,the popularThe Rise of Romeexpansionpack, set the tone for later titles.
Age of Empiresoffers both solo-player campaigns along with multiplayer options for up to eight players. Players can choose from a few ancient civilizations that include the Greeks or Babylonians, among others, and there’s even a random map generator for those who want a less realistic setting.
TheCivilizationfranchise is one of the biggest in both gaming in general and in the RTS genre. Although this wasn’t the first game in the franchise, it was the one that determined what future games in the series would look like, especially those that use the 4x resource basis, and it was so easy to play and learn that it drew new players into the genre.
Playerschoose a nation and leader, but they can change any of the names they want instead of using the pre-determined ones for important people and major cities. The winner is the first player to build an intergalactic spaceship powerful enough to visit and colonize Alpha Centauri.
Dungeon Keeperwasn’t only one of the earliest and best RTS games of the 1990s,it put a new twist on a genrethat mostly relied on conventional maps and large-scale battles. This game was about building and managing a dungeon instead of a fort, castle, town, or army.
Players aren’t playing as the adventurers who are there to conquer the dungeon, either, but more like the Dungeon Master in aD&Dgame that’s trying to stop those heroes from succeeding. It’s not all serious, with a lot of self-aware jokes and dark humor integrated into the progression and gameplay.
Westwood Studios took some of the best ideas from their previous RTS title,Dune II, and used that as a foundation forCommand & Conquer. This was the game that every RTS game wanted to emulate in the 1990s, and the popularity of the IP has carried it through several different development and publishing studios.
The franchise is set on an alternate history Earth that includes a contaminant named Tiberium, which, aside from being toxic, has the power to be a devastating weapon. Battles ensue over who controls the world’s Tiberium for either good or ill, with one side represented by the Global Defense Initiative and the other by the mysterious Kane and his followers, the Brotherhood of Nod.
Orcs and Humansgot this ball rolling, but theWarcraftRTS series took that ball and ran with it, right into the world of MMORPGs in the 21st Century. It was partly out of love for theWarcraftRTS games that the online version of the game was so successful.
Not only did players have to organize and build an army, along with developing their bases and resources, but they alsohad a storyline to followand a special hero character to bring onto the battlefield. These heroes still make appearances in the various versions of the MMO incarnation, although they’ve changed a lot since their introductions more than two decades ago.
StarCraft
THE ONLY ALLIES ARE ENEMIES.THREE UNIQUE ALIEN SPECIESWhether you command the nomadic Terran, mysterious Protoss, or voracious Zerg, you must devise totally unique strategies to master the specialized units, abilities, and technologies of each.MULTIPLE THEATERS OF BATTLEEngage in a deadly mix of space combat, planetary assault, and covert base infiltration. Command Ghost Espionage Agents, Wraith Stealth Fighters, Protoss High Templars, and Zerg Defilers as you seek to conquer the galaxy.REVOLUTIONARY SPECIAL EFFECTSReal-time light sourcing, true line of sight, and an advanced translucency engine combine for incredible visual effects and unparalleled tactical realism.INTENSE INTERNET COMPETITIONChallenge players worldwide with FREE access to Blizzard’s Battle.net gaming service. Up to eight players supported for head to head, allied, or team play. Enhanced features include worldwide player rankings, tournaments, and challenge ladders.UNEQUALED CAMPAIGN EDITORConstruct individual missions or entire campaigns with unrivaled ease! Set victory conditions, customize speech & sound, and create unique heroes while building enormous single and multiplayer worlds complete with your own story lines.
Warcraft II,both in development and publicity, and its utilization of multiplayer and online play, which was just exploding at the time, ensured its extreme popularity. Modern eSports and online tournament play, however, owe a lot to the impact and innovation thatStarCraftbrought to the gaming world.
StarCraftwas a bit late to the party, joining in the last few years of the 90s, but that doesn’t keep it from beingone of the greatest RTS titlesof the decade. Not only did it take everything great about the games that came before in the genre in terms of structure and design, but it used a unique science-fiction setting to do it.