Finding the best way to explore three-dimensional space is one of the consistent challenges that many game developers face. Unlike traditional 2D games where players can only move left, right, up, and down, the shift to 3D means there’s a near-infinite amount of potential places someone can explore, and there is no widely accepted standard for how characters traverse. This issue can be compounded in games likeMinecraftwhere a player may be exploring dark corridors undergroundwithout many options for pathfinding beyond trailing proverbial breadcrumbs.Deep Rock Galacticoffers an effective solution to this problem.

Developed by Danish studio Ghost Ship Games and published byCoffee Stain,Deep Rock Galacticis something of a mix between co-operative first-person shooters likeLeft 4 Deadwith the mining and explorative aspects ofMinecraft. Players take on the mantle of a dwarf working for the sci-fi space mining company Deep Rock Galactic and have to complete various missions by diving deep into the mineral-rich planet Hoxxes 4. As dangerous as the planet’s hostile alien insects can be, navigating the procedurally generated caves with a dwarf’s capabilities may have been just as difficult if not for Ghost Ship’s well-implemented Terrain Scanner tool.

Deep Rock Galactic Team Fights In Tunnel

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Exploring Hoxxes' Depths in Deep Rock Galactic

The dwarves inDeep Rock Galacticare not the most agile or acrobatic avatars, even with perks that improve their ability to sprint. However, all four playable classes come with traversal-based support tools that work off one another to overcome measily jump heights andrelatively slow mining with pickaxes.

TheGunner has ziplines that everyone in a party can useto cross gaps or ascend limited heights. The Driller’s power drill lets them mine out larger square tunnels to connect rooms or bypass ledges entirely. The Engineer can shoot climbable platforms onto nearly all surfaces, allowing anyone to stand before high-up resources. Finally, the Scout has a grappling hook to cross long distances on their own or reach Engineer’s platforms. Scout is also equipped with a flare gun that lights up large spaces.

Deep Rock Galactic Cover

With all these abilities combined on a team of four, almost no cavern in Hoxxes is insurmountable. However, there are still inherent challenges for navigation.No two dives are exactly the same, and caverns can be found with three tiers of both difficulty and complexity. At its most complex, the game may throw players into enormous spaces with resources tucked away on the ceiling, or long, winding narrow paths that sink deeper and deeper to reach pockets of open space. For those who get lost easily, this is where the Terrain Scanner comes in.

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The Ease and Utility of Deep Rock Galactic’s Terrain Scanner

Rather than having a mini-map visible at all times,Deep Rock Galacticplayers can activate their Terrain Scanner at any given time using a desired hotkey. Instead of a simple topographical map, theTerrain Scanner displays all the anthill-like inner workings of a cavein full 3D within a certain distance. This map can be maneuvered at will to see from multiple angles, and can be zoomed-in.

One of the challenges of navigating in a game likeMinecraftis that the maps players buildshow a flat, 2D plane based on the surface - almost entirely useless underground except to show the relative distance between landmarks like a home base. One thingDeep Rock’s Terrain Scanner has in common withMinecraftis that it can be activated at any point, and it displays updated information in real-time. This is particularly useful for certain mission types like escorting the Drilldozer, which automatically moves into new areas as players defend the machine from bugs and refill its gas tank. As players stand on the vehicle, one can watch their Terrain Scanner to see how close they are to the next cavern, as well as how big it may be.

There’s plenty of additional information displayed on the Terrain Scanner. Players can see icons for themselves, their teammates, and any waypoints set down; other important icons for bulky minerals like compressed gold chunks; and mission-relevant goodies such as alien eggs or the resting place of boss-like Dreadnoughts. Unlikeradars used to explore 3D environments in games likeHalo, the Terrain Scanner gives players an idea of where to go on the Z-axis too - useful for Drillers hoping to go straight to an objective.

Ghost Ship also includes the random appearance of items that may augment what the Terrain Scanner displays. The Lost Pack is the most obvious example, giving players a new objective marker full of minerals and a customization item after they find a dead dwarf’s discarded gear. WithUpdate 35 still in developmentthe Terrain Scanner could become more useful, but its current utility, ubiquity, and ease of readability makes it easy to imagine more games taking advantage of the same idea for navigation tech.

Deep Rock Galacticis available now on PC and Xbox One.