The discourse surrounding difficulty in FromSoftware games is heated, to say the least. WithElden Ringapproaching its February release date, that conversation is being reinvigorated once more. Many don’t want From Software to change its games at all, believing it would be a betrayal of the games' values. Others want From Software’s games to be open to more players, noting that accessibility features won’t change the game otherwise.Elden Ringwon’t be adding accessibility features, but director Hidetaka Miyazaki is still listening.In a conversation published on the PlayStation Blog,Miyazakiaddressed the topic of difficulty settings and accessibility features once more. Miyazaki starts by saying that it’s a “valid discussion,” but that’s as far as he’s willing to go in terms of acknowledging an issue withElden Ringor past From Software games. His follow-up is to say that From’s design philosophy is to encourage players to “overcome adversity” and, somewhat dismissively, he says that From doesn’t “try to force difficulty” just for the sake of it.RELATED:Elden Ring Art Shows New CharacterWhile Miyazaki doesn’t elaborate further on the idea of difficulty options or accessibility settings forElden Ringor futureFrom Software games, he does talk about the general difficulty ofElden Ringcompared to past From Software games. It’s Miyazaki’s belief thatElden Ringwill be completed by more players than past From Software titles. He doesn’t in any way say it’s an easier game, but rather describesElden Ring’s structure as providing players more options that aren’t all action-focused.
More specific examples includeElden Ring’s level of freedom, which allows players to tackle challenges in a more coordinated and organized fashion, as well as the ability to use stealth. Miyazaki believes that these aspects ofElden Ringwill allow players to move through the game at a “more leisurely pace.”
One area ofElden Ringdid receive some changes compared to past From Software titles, and in a way that should make it easier if players choose to utilize the feature. The change has to do withElden Ring’s multiplayer. Miyazaki says that From Software has reduced the number of hoops necessary to participate in multiplayer, meaning co-op partners should be easier to invite or join inElden Ring.
Players will see for themselves whetherElden Ring’s more open structure feels “easier” compared to theDark Soulsgamesand From Software’s other games. Regardless, the push for From Software to introduce accessibility features, particularly for game players that have disabilities or impairments, will continue.
Elden Ringreleases February 25 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.