Summary
The team behind the awesomeElder Scrolls 3: Morrowindmod,Morrowind Rebirth, has released a brand-new 6.7 update, bringing a bunch of new items to Bethesda’s classic RPG. AlthoughMorrowind Rebirthwas first released forThe Elder Scrolls 3: Morrowindback in 2011, it continues to receive a few updates per year as it continues development.
The Elder Scrolls 3: Morrowindis similar to many other Bethesda games, in that it retains an extremely active modding community, which keeps the game alive far beyond its initial release date. Despite being released way back in 2002, many still preferMorrowindas their favoriteElder Scrollsgame, with many mods transforming the game to help it keep up with newer gameplay standards. There are even manyMorrowindmods that could be standalone games, such is the scale and ambition of many of them.Morrowindmay be showing its age nowadays, but it’s cool that players can still download this many great mods.
Thepatch notes forMorrowind Rebirth6.7 were posted online, detailing a number of changes that have been made to the mod. Among numerous miscellaneous fixes and changes is the addition of a bunch of new items, which includes a ton of new magic armor, and even some new unique items. Some previously-added items have even received new models too, giving them a fresh coat of paint. All in all, it’s probably slightly smaller than the6.6 update forMorrowind Rebirth, but there’s still plenty of content to get excited about here.
Overall, the aim of theMorrowind Rebirthmod is to rebalanceThe Elder Scrolls 3: Morrowind, changing the game world so that it remains fresh, even for veterans of the original title. It’s a tough task to do this for any game, not least one that has been popular for over two decades. Whilefan remakes likeSkywindaim to bringMorrowindto the newestElder Scrollstitle, it’s great to see that for some modders, the original engine has all the tools they need to create something fantastic.
Although previousElder Scrollstitles are being kept active by their modding communities, there’s no doubt a growing desire for a brand-new mainline game in the series. Gamers knowThe Elder Scrolls 6is coming - it’s just a matter of when. WithStarfieldnow largely out of the way, the game is in active development, and as of the most recent update,The Elder Scrolls 6seems to be in a playable state. It’s an exciting thought, although it is likely still some way away from a reveal. Hopefully, when it does release, it embraces its modding community, like all titles in the series that have come before.
Morrowind Rebirth 6.7 Patch Notes
Morrowind Fixes
Fixed an issue where many exterior doors to various Waistwork interiors in Vivec are not properly attatched to their frames.
Fixed an issue where Kuda, the owner of Kuda’s Yurt, Zainab Camp, was missing from the game.
Morrowind Rebirth Fixes
Fixed gaps where you could see the worldspace beyond. The following areas are affected: Baram Ancestral Tomb, Andrethi Ancestral Tomb, Arethan Ancestral Tomb, Othrelas Ancestral Tomb and Andalen Ancestral Tomb.
Fixed issues where some ingredients such as Heather, Chokeweed and Roobrush had bad alpha flags, meaning that when viewed in certain angles parts of the ingredients would be blocked from view by other parts.
Fixed an issue where the unique head texture for marelle was playable in the character selection screen.
Fixed an issue where Procyon Nigilius, Wolverine Hall, didn’t provide training.
Fixed issues where some NPCs didn’t wear their assigned armor.
* Fixed incorrect dialogue filtering.
Dozens upon dozens of minor fixes not really worth mentioning.
Landscape fixes and improvements.
* Fixed typos.
Morrowind Rebirth Changes
Added real cave entrances for some grottos (instead of wooden doors). Heavily inspired by “Immersive Grotto Entrances” by HurdraxCustos [Still a WIP].
The starting spell ‘Elemental Burst: Weak’ has been changed from on touch to target.
Replaced the Arano Plantation house with a unique model featuring a mill.
Added more variety to the Daedric creatures that spawns when picking up a cursed item.
Added more details to some farms and the surrounding area east of Dren Plantation.
Added a cellar to Darkstone Manor, which is entered from the outside.
Added more details to a majority of the interiors in Vos.
* Cursed items will now stack with regular counterparts.
Bloodmoon Specific
Made changes to the Bloodmoon leveled lists. Many creatures/NPCs didn’t spawn until level 30/40/50, which took away from the experience of encountering various creatures during a normal playthrough. In my opinion level 40-50 characters are rare, and thus a majority of players will never see some of the creatures/NPCs (new and old alike).
Smugglers will no longer have random armor pieces assigned to them, which will make them look less like clows. Also added a few more variations of smugglers.
Tweaked the stats of many Bloomoon creatures and NPCs, making them less spongy. Especially werewolves of various kinds.
Minor tweaks to loot making it a bit more varied.
Staff of Secrets
Face of Wrath
Helm of Toxicity
Helm of Rage
Helm of Pain
Cap of Nimbleness
Cap of Vigor
Balance
Spells [Base Cost]
- Feather base cost from 0.3 to 0.2 (to make it a bit more viable compared to fortify strength).
* Chameleon base cost from 0.8 to 1.5.
Enchantments
- Changed the enchantment for Scroll of Ekash’s Lock Splitter from “target” to “touch”.
Graphics
Hundreds of UV fixes and other graphical improvements.
Replaced the Cutter (ship) model with a new more detailed model.
Replaced the bookart in the Book Blacksmithing tools with ones that reflect their actual look in Rebirth (also updated the text). Consider this a WIP.
* Ash Vampire Dust now has a small particle effect.
* New simplified face texture for Marelle.
New icon and texture for the book Netch Herder’s Book of Jokes.
New icon and texture for the book Blacksmithing Tools.
New model for the Bonewalker (closer in look to the greater bonewalker, and also a better looking model overall).
New model and icon for Skink’s Amulet.
New model and icon for Suldreni’s Mace.
New model and icon for Vintage Brandy.
New model and icon for Solvistapp.
New model and icon for Amberfire.
Misc
Morrowind Patch Project 1.6.6 [For Rebirth]
- Fixed an issue where the ‘Hlaalu Hortator’ quest would get stuck in the journal.
The Elder Scrolls III: Morrowind
WHERE TO PLAY
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.Bloodmoon takes you to the frozen Island of Solstheim where you’ll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves… just to name a few. You’ll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.