TheA Place for Everyoneside quest inFinal Fantasy 16becomes available upon returning to The Hideaway during theHunter and the Huntedmain quest. If players have reached this part of the game and find that the quest is unavailable, they must continue with the story until the"Speak to Charon"objective appears. When this happens, Clive will be free to pursue any quests The Hideaway has to offer at that time.
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To beginFinal Fantasy 16’sA Place for Everyoneside quest, Clive must enter The Ale Hall and speak to the man standing behind the bar,Kenneth, Kitchen Head. This quest is quite similar to theFood for Thought side questplayers will have already completed, but instead of serving residents in The Ale Hall, Clive will need to leave the establishment and deliver the food he is given. This side quest gives Clive a shortbreak from combat, while also helping players familiarize themselves with who lives in The Hideaway.
How To Complete A Place For Everyone In Final Fantasy 16
Upon accepting the A Place for Everyone side quest,3 Hearty Mealswill be added to Clive’s inventory, each of which can then be taken to the resident who wants it. The order in which each meal is delivered does not affect how the side quest plays out, so players are free to complete the deliveries in whatever order they like.
The Resident In The Bunks
To deliver the first Hearty Meal, Clive should exit The Ale Hall through the front entrance and travel north. Ignoring the first offshoot leading left, he should proceed toward The Farrows andturn left into The Bunks.
Inside The Bunks, Clive can interact withAlmonerto give him a Hearty Meal. Almoner will then go on to explain that he spends most of his time caring for the sick and the wounded, which leaves him very little time to care for himself. Thankfully for him, Kenneth sees that he stays fed.
The Resident Guarding The Cells
Returning to The Great Hall and traveling east toThe Cells, Clive will encounter aGaoler. Upon interacting with him, Clive will offer him a Hearty Meal, which the Gaoler will thank him for.
The Gaoler will then go on to tell Clive that locking people up and monitoring them can be pretty arduous work, but knowing that what he does will protect others is more than enough to satisfy him.
The Resident Near The Entrance
Returning to The Great Hall and traveling south toward theEntrance, Clive will encounter aChocobokeeperstanding next toa resting Chocobo. Upon giving her a Hearty Meal, she will thank Clive before telling him about what tending to Chocobos entails.
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When the conversation ends, Clive can return to The Ale Hall and speak to Kenneth to complete the quest. As a reward for Clive’s help, Kenneth will give him aGil Bug, a valuable item that can be traded for Gil.