After the success of theBatman: Arkhamfranchise, fans clamor for a newBatmanexperience. Thanks toWB Games Montreal, gamers will get just that. However, instead of fighting crime as Gotham’s Caped Crusader, players get thrust in a Gotham without Batman. InGotham Knights, Bruce leaves the protection of Gotham to his proteges. As such, gamers should strap in for a cooperativeBatmanexperience with Nightwing, Red Hood, Batgirl, and Robin.

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Thankfully, Batman remains with his Bat-Family even in spirit. After all, he did leave the Belfry and some of the Bat-Family’s “outdated” technology for his proteges to use. KnowingDC Comics' Caped Crusader, even Batman’s “outdated” tech can become awesome. WithBatman: Arkhamas a reference, just which gadgets should the Gotham Knights get fromDC’s other popularBatmanseries?

10Remote Control Batarang

Who doesn’t love the Batarang? These iconic bat-shaped boomerangs defined Batman’s bat-themed gadgets, aside from his Utility Belt.Batman: Arkhamtakes this a step further by introducing the Remote Control Batarang in their games. Unlike the traditional Batarang, their remote-controlled variants gave Batman the opportunity to reach far-off places and fine-tune their trajectory.

InGotham Knights, the Bat-Family can benefit from Remote Control Batarangs especially in large incursions. If the Remote Control Batarang retains their characteristics, the Bat-Family can use this to absorb electricity and destroy fuse boxes, among other effects.

Batman uses Remote Controlled Batarang

9Sonic Batarang

Aside from the Remote Control Batarang, Batman in theArkhamgames has other Batarang variants available at his disposal. For instance, the Sonic Batarang actually releases a high-pitch sound that can distract enemies, usually leading them to traps. Its Sonic Shock Batarang upgrade can also temporarily incapacitate enemies.

InGotham Knights, the Bat-Family can use Sonic Batarangs for the same effect. Batman’s proteges can use the distraction these Batarangs cause to take out opponents, lead them to traps, or proceed to areas without triggering encounters.

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8Specialized Gloves

Batman, and in turn his proteges, received extensive martial arts training, enabling him and the Bat-Family to excel in melee combat & perform various feats. However, the Bat-Family also complements their fighting styles with special weapons. Nightwing prefers his escrima sticks and Tim Drake prefers to use his staff. Interestingly, theBatman Arkhamgames also gave Batman the option to upgrade his fistfighting abilities with specialized gloves.

Batman: Arkham Originsgives Batman access to the Shock Gloves after defeating the Electrocutioner. In the game, the Shock Gloves can incapacitate enemies or even act as a makeshift defibrillator. Meanwhile, Batman creates Thermal Gloves that can give off extreme heat against extreme cold.

Batman uses Shock Gloves

7Remote Hacking Device

Thanks to the presence of Batgirl and Tim Drake, the Bat-Family inGotham Knightshave an edge when it comes to cyber warfare. After all, both individuals – especially Batgirl – specialize in electronics. As such, who better to use the Remote Hacking Device after Batman than these two world-class hackers?

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Batman uses Remote Hacking Device

In theArkhamseries, the Remote Hacking Device allowed Batman to hack through most electronics. This factor means Batman can hack and control enemy drones, activate consoles, trigger spray paint explosions, or even lock and unlock doors. InGotham Knights,the addition of a featureor a gadget like Remote Hacking Device can greatly help with stealth-based incursions.

6Cryptographic Sequencer

If the Remote Hacking Device seems too overpowered for a stealth device,Batman: Arkhamoffers a simpler variant: the Cryptographic Sequencer. In theArkhamgames, Batman uses the Cryptographic Sequencer as his primary means to listen in on the radio, track signals, and bypass electronic security.

Unlike the Remote Hacking Device, the Cryptographic Sequencer fits Bruce’s “low-tech” qualification of gadgets he left in the Belfryin theGotham Knightstrailer. As such, this gadget may serve as a great starting gadget that can be upgraded in the long run.

Batman uses Cryptographic Sequencer

5Voice Synthesizer

IfGotham Knightshas a lot of stealth sequences, adding the thrill of voice-activated consoles may spice up missions for players. This would necessitateBatman: Arkham’s Voice Synthesizer. In the games, Batman uses this device to circumvent voice-activated consoles, as well as order around henchmen in various areas. As such, Batman can lure enemies into triggering traps.

InGotham Knights, the Bat-Family can use the Voice Synthesizer in the same manner. Moreover, the Voice Synthesizer would definitely increase the thrill of stealth missions, especially whenfacing new villainsor new types of enemies.

Batman uses Voice Synthesizer

4Glue Grenade

Villains within Batman’s rogues' gallery have a penchant for escaping. Unfortunately, they might not have the chance if they get hit by Batman’s Glue Grenade. Thanks to this handyBatman: Arkhamgadget, Batman can stick enemies to glue that erupts from the grenade after activation. This caveat leaves them open for harsh takedowns and attacks.

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Batman uses Glue Grenade

InGotham Knights, the Glue Grenadecan provide a ton of benefitsthe same gadget has given in theArkhamgames. Thanks to the Glue Grenade, Batman can effectively crowd control enemies for a short period. Moreover, this can block air from gas pipes and even create rafts in bodies of water.

3Freeze Blast

It seems that Batman has a penchant for getting weaponsfrom his villainsto use in his adventures. In theArkhamgames, Batman acquires the Freeze Blast projectile after his battle with Mr. Freeze. As with the villain’s cold-themed weapons, the Freeze Blast will temporarily freeze anything it hits. These include thugs or even surfaces of water. Batman implements the Freeze Blast to incapacitate his opponents and launch attacks.

InGotham Knights, the Bat-Family may get this weapon after Mr. Freeze’s portion in the overall story. Moreover, such a weapon could become extremely practical in fights, as frozen enemies give the Bat-Family a chance to dish out great combos.

Batman uses Freeze Blast

2Smoke Pellet

Batman uses stealth primarily to disorient his enemies so he can quickly dispatch them. In theArkhamgames, Batman can use a Smoke Pellet to launch smoke in the immediate vicinity to block the opponent’s vision. Players can then use Detective Vision to either take the enemies down or escape to safety.

InGotham Knights, Smoke Pellets can be a great asset to the Bat-Family, especially in both stealth and combat encounters. Thanks to Smoke Pellets, the Bat-Family can zip through areas with ease or escape if they need to. Of course,fans might worrythat the Smoke Pellets can lead to easy takedowns as well.

Batman uses smoke pellets

1Cape

Batman’s cape actually serves as a handy gadget in theArkhamseries. Aside from being a gliding device, Batman’s Cape can also trigger Cape Stuns against opponents. As such, Batman fans get fine-tuned control options when manipulating Batman’s Cape throughout the games.

In the original trailer, Robin and Batgirl both have capes, and it’d be awesome should the game give the Cape some utility options as well. Consideringthat alternate costumesseem to be available in the game, Red Robin and Nightwing costumes that give them capes may benefit from the same ability. Doing this allows players to see purchasing cosmetics a viable option, as it gives them extra gadgets to play with.

Batman uses his cape