Like most games with RPG elements,Gotham Knightshas crafting mechanics. Players should take them seriously, as they will notice an increase in power and defense by investing and crafting the correct blueprints with the materials they have collected through their adventures in Gotham City.

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There’s plenty of legendary gear inGotham Knightsand if players want to trulyhonor the legacy of Batman, they should craft the best gear as soon as possible for the four characters of Robin, Nightwing, Batgirl, and Red Hood. That way, thecriminals and villains of Gotham Citywill know that vengeance still lingers in Gotham City.

8Modular Incendiary Tonfa (Batgirl)

Batgirl can fight with her fists, or the rotational Tonfas, which is almost like a baton that is on her wrist. It packs a punch and is certainly something criminals should look out for, otherwise, it’s a trip to the dentist.

If players use the Modular Incendiary Tonfa, then things are bound to burn up. The incendiary elemental effect means that enemies will take damage over time as they frantically try to put out the flames.Considering Batgirl is a fast hitter, enemies will catch fire pretty quickly.

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7Overtime Effect Batarang (Batgirl)

The ultimate classic gadget forBatman’s arsenalreturns for Batgirl: the Batarang. This features as Batgirl’s ranged weapon, and is pretty effective, unlike some of the ranged weapons for other characters. It’s perfect for building momentum and can be used in the heat of the battle.

One of the most common uses for the Batarang is the Overtime Effect Batarangs. It’s a blueprint that can do no wrong, as it will deal a double-digit percentage of critical damage. With just a few throws, an enemy could be defeated and the Momentum bar could be filled.

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6League Basic Escrima Sticks (Nightwing)

Whereas Batman mainly uses his fists for a fight, Nightwing uses his Escrima Sticks. These powerful tools are dual-wielded batons, which are sure to pack a punch. Teeth are bound to go flying when getting hit in the face with one of these and paired with the League Basic Escrima Sticks, they might get set on fire too.

The bonus of these weapons is the fact that they will grant incendiary elemental damage, meaning that if the bar builds up, enemies that get hit too many times will catch fire and frantically stand there trying to pat it out whilst Nightwing wails on them. It also increases the chance and damage of critical attacks.

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5Toxic Darts (Nightwing)

Nightwing is unlike the other three characters inGotham Knightsfor many reasons, but one of the more combat-related ones is his ranged weapon. His ranged weapon is fairly weak, and he uses wrist darts to both distract and attack enemies for low-damage output.

The Toxic Darts are pretty good, but not the best. Using these Toxic Darts is much like the advantage found in other elemental attacks, as Nightwing will shoot his wrist darts to build up the effect of Poison upon an enemy, which will then be damaged over time.

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4Modular Concussive Bo Staff (Robin)

This weapon does what it says on the tin and grants bonus damage for the elemental damage of concussion. When players have this bar filled, they will be momentarily stunned, meaning thatRobin can use his Bo Staffto wail at them even more.

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The greater advantage of this Bo Staff is not only the concussive blasts that can be dished out but the fact that players have three mod slots that double the element effect on the next hit. It also increases the critical damage for Robin after knocking an opponent out.

3Cryogenic Slingshot (Robin)

Considering that Robin is still the youngest member ofGotham Knights’ Bat Family, it’s no surprise that he would prefer to use the prankster’s weapon of choice: a slingshot. This slingshot might not be the strongest or have the best range, but the Cryogenic Slingshot will keep enemies still.

Quick firing the Cryogenic Slingshot means that enemies will have their cryogenic elemental damage increased and willsoon freeze up. This leaves them open to an attack from Robin. Each perfect knockout also grants Momentum.

gotham knights unique endings nightwing robin batgirl red hood characters

2Gold Pistols (Red Hood)

Not only is it stylish to have gold pistols, but it’sincredibly powerfultoo when it comes toGotham Knights. The name shouldn’t throw players off that don’t like a gold color scheme, as they are mainly used for their elemental damage, in whichRed Hood playerswill be granted an addition to cryogenic power.

There are elemental build-up mods that focus oncryogenic powersfor the Gold Pistols and allow for Red Hood to break through the ice and perform some chilling abilities. They are especially useful for those that won’t chill out.

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1Overtime Effect Rounds (Red Hood)

Red Hood doesn’t need ranged weapons like darts or Batarangs because he uses what the majority of heroes with a no-kill rule despise: a gun. These non-lethal rounds might bruise a rib or two, but they won’t kill the enemies of Red Hood and the Overtime Effect Rounds will certainly help keep the peace in Gotham.

These special bullets change Red Hood’s ammo type so that he is granted better Momentum generation as well as health regeneration with each perfect evade. Practice makes perfect, and it certainly has its rewards with these Overtime Effect Rounds.

Gotham Knights - Red Hood

Gotham Knightsis available now on PS5, Xbox Series X/S, and PC.

WB Montreal confirms when players will get a new look at what Red Hood brings to the team in Gotham Knights.