Summary
Titans are the titular gimmick of the Titans expansion forHearthstone. Every class has its own unique Legendary Titan Card. These cards all have their own different costs and effects, usually relating to their class power. Their unique feature is that instead of attacking immediately when the player clicks on them, they can choose one of three abilities inHearthstone.
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The Titan abilitiescan only be used once, so players need to consider when the best time to play each would be. However, it’s essential to consider that these Titans will be the prime targets for opponents. Therefore, it’s pretty unlikely that they will survive for numerous turns unless the player finds a way to protect them effectively. Some Titans inHearthstoneare much more valuable than others, and they’re pretty expensive to craft, so players will want to be strategic about which ones they acquire. To help them out, they can find a list of allHearthstoneTitans, ranked, here.
11V-07-TR-0N Primus - Rogue
V-07-TR-0N is a pretty disappointing card, by the other Titans' standards. Whilst his relatively low cost fits in withRogue’s more aggressive playstyle, V-07-TR-0N’s abilities don’t offer enough power to really help swing the game in the player’s favor.
There is very little threat caused by V-07-TR-0N. As long as the opponent is clever, they can make sure V-07-TR-0N has no minions to buff, or they can quickly destroy him, thanks to his low health pool.
10Norgannon - Mage
Norgannon leaves much left to be desiredfor Mage players. His abilities are pretty lackluster and don’t offer enough power, or reliability, to help the player make gains on their opponent. Unlimited Potential will cast a random Mage spell. The random factor alone is enough to make this a pretty terrible ability and is unlikely to help the player out of a rough situation.
Whilst Norgannon can briefly stall opponents by increasing the cost of their cards for the next turn, again, it’s unlikely to be anything game-changing, unless the player is already winning. Progenitor’s Power is the most reliable ability of the bunch and can be used to clear out some tricky minions, or even just used to cause some serious damage to the opponent’s hero. Despite this, Norgannon is unfortunately one of the weakest Titans inHearthstone.
9The Primus - Death Knight
Whilst The Primus is a bit slow formore aggressive Death Knight players, he works perfectly for midrange and control decks. Runes of Blood is the most flexible ability, and slots a lot of decks easily. This ability allows the player to destroy an enemy minion. The player, and The Primus, will then gain the health of the destroyed minion.
Runes of the Unholy spawns two 3/3 Undead, which both have Taunt and Reborn. This is a good way for players to set up a wall on their board and generate Corpses. Runes of Frost makes the next spell the player casts cheaper and more powerful, allowing for some serious burst damage, but it’s the weakest ability of the lot.
8Khaz’goroth - Warrior
Khaz’goroth acts as an excellent board stabilizer. He’s not strong enough to act as a win condition forthe Warrior classbut is nice to have around. After the player has used all of his abilities, Khaz’goroth will have a huge 11/11 worth of stats, which isn’t bad for a 6 Mana card.
Tempering is the best ability players can use - an extra 5 attack for both the player and Khaz’goroth can help clear or at least settle down some particularly dangerous-looking boards. Either that or it can be a game closer if the player is in a strong situation already.
7Aggramar, the Avenger - Hunter
Aggramar’s Titan abilities are a bit boring compared to the others, but he provides some incredible stat valuesfor Hunter players. For 6 Mana, the player will receive a 3/7 minion, alongside a 3/3 weapon. Swift Slash alone makes this card worth running. The Swift Slash ability gives the weapon an extra +2 attack, as well as making the player immune whilst attacking.
This is a great way to clear enemy minions, especially if the player doesn’t have much on their board to fight back. Whilst he has some fantastic value, Aggramar isn’t exactly a win condition, making him a bit weaker than some of his Titan counterparts.
6Amitus, the Peacekeeper - Paladin
Unlike most other Titans, Amitus' power lies in her card text, as opposed to her abilities. At a minimum, Amitus will take at least 4 attacks to kill, and even more if she gets buffed. This is a huge amount of damage to soak up, allowing the player to set up other minions without much worry.
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If the opponent doesn’t already have a few minions ready to go by the time she is played, they’ll have to spend several turns trying to take her down. However, her abilities are pretty underwhelming, which is why she isn’t ranked higher.
5Argus, the Emerald Star - Demon Hunter
Argus is yet another way forDemon Hunter playersto gain serious value from their Mana. Show of Force will reduce the cost of all the minions in the player’s hand by 2 Mana, allowing for some seriously powerful combos. Argunite Army spawns in four 2/2 Elementals, two on either side of Aegus.
This means that the player gets both offensive and defensive value using just one ability, thanks to Argus' card text. Even without his abilities, players can make use of his card text by playing cheap minions for some very easy Lifesteal or Rush. Argus is an incredibly powerful Titan, and can quickly turn the tide of battle.
4Golganneth, the Thunderer - Shaman
Golganneth providesHearthstoneplayers with some incredible value, despite its relatively low price. His abilities have a good range of use and canhelp Shaman playersout in a variety of scenarios. He has a board clearing (and healing!) ability to help players out of a situation where they find they’re being overwhelmed by their opponent. Golganneth also can deal 20 damage to a minion, which is excellent for clearing any huge minions the player’s opponent may have created. Finally, Golganneth can draw three Overload cards, helping players out when they find their hand is looking a little empty.
His last ability pairs well with his power to reduce the cost of the player’s first spell each turn by 3 Mana. Players can draw some Overload cards, and cast them for a low price, giving them the chance to swing the game in their favor.
3Eomar, the Life-Binder - Druid
Eomar is the most expensive Titan inHearthstonebut for a good reason. All of her Titan abilities have the potential to swing the player’s game in their favor. Players can either completely heal their hero’s health to full, refresh their Mana for that turn, or draw cards until their hand is completely full.
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She also summons a 5/5 Ancient with Taunt every time she uses her ability, giving her an extra layer of protection. The Ancients also synergize well with many of the other Druid cards, which often focus on summoning Treants and Ancients. Unfortunately, because her abilities are so powerful, it’s likely players will only be able to use one or two of them before their opponent completely shuts her down.
2Sargeras, the Destroyer - Warlock
Hearthstoneloves the Warlock classto have access to Imps, and Sargeras makes it even easier for players to build their very own Imp army. Playing Sargeras will cause a portal to open, which will spawn two Imps at the end of every turn. Sargeras' abilities all revolve around his portal. To get the most value out of the portal, players should try to activate the Legion Invasion! ability first, as this will buff any future minions coming out of the portal.
Players can quickly overwhelm their opponents with a seemingly endless supply of minions if Sargeras isn’t dealt with swiftly. Due to the amount of pressure, Sargeras can put on opponents, he is easily one of the best Titans inHearthstone.