Monster Hunterhas long been a major game franchise, each new entry hotly anticipated by eager fans. It wasn’t until 2017’sMonster Hunter World, though, that the series breached its cultural barriers and entered into the Western games market as a surprise smash hit.Monster HunterWorldwas the firstMonster Huntertitle on full consoles rather than portables, and it made just enough concessions to audiences in the US and Europe while still maintaining its grindy Japanese idiosyncrasies. It is a great game, but theupcoming Switch gameMonster Hunter Risewill need to perform a careful balancing act to live up to the reputation of both the series as a whole, and its uniquely popular direct predecessor.
BecauseMonster Hunter Risewill once again bring the franchise to a portable console, some suspect that it may slide back to some of the older roots of the series. As many have found, though, just because a player lovedMonster Hunter Worlddoesn’t mean they will like olderMonster Huntertitles. It may simply be too late for Capcom to roll back and appease long-time diehard fans. A newer, much larger audience has been drawn in by the streamlining and quality of life changes present inWorld, and those fans are likely to dictate the direction of future games. If that’s the case,Monster Hunter Risecould, and likely should, go even further in taking the best parts ofWorldand moving forward into a more accessible future.
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Combat in Monster Hunter Rise
One of the most defining differences betweenMonster Hunter Worldand previous titles was how smooth and streamlined its combat was. It may have lacked the depth of otherMonster Huntergames, but the fact that it was on consoles allowedWorld’s combat to feel dynamic and fluid. Past titles on platforms like the 3DS were clunky by nature of the systems they were on and the technology at hand, butRisehas an opportunity to mesh the best of both worlds. The Switch has controls that are conducive to smoother, crisper combat than previous portables, and still comes in a compact form factor.
Especially with the Switch’s smaller screen and more compact controls, it might even behooveRise’s developers to make combat even simpler, if no less difficult. Fromwhat’s been seen inMonster Hunter Risedemos so far, things look good for the moment-to-moment fighting action. However, another big aspect of the hunts inWorldwas that each zone was open, completely free of loading gates. This meant that hunts could freely spill out into different areas, and dynamically change with the addition of new environments and even other monsters. That may be harder to pull off on the Switch, but it’s key to what madeWorldso good.
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Quality of Life in Monster Hunter Rise
The other differences inMonster Hunter Worldweren’t nearly as noticeable as the overhauled combat, but they added up to make the game feel like a totally separate experience from its predecessors. All of the minor quality of life changes that went intoMonster HunterWorldwere insignificant on their own, but as a whole they were the only thing that kept the game palatable for a larger audience. Easy menus for multiplayer, weapon tutorials, switching weapons and equipment mid-hunt, fast-travel, easier weapon sharpening, scout flies to point out objectives and help navigate, and so many more aspects ofMonster Hunter Worldmight be taken for granted, but actually resolved major annoyances frompreviousMonster Huntergames.
All of that said, it’s remarkable how many minor annoyances and issues remain inMonster Hunter World. If anything,Monster Hunter Riseshould go even further inimproving quality of life in the new title. As a portable game, many players might expect a more pared-down, simpler adaptation of theMonster Hunter Worldblueprint, but it’s unclear if that’s what they will get. Part ofMonster Hunter’s charm is its complexity- cooking, crafting, utility items, and many other mechanics have complexities and oddities that add to the game’s identity, but there are surely ways to keep that inherent charm that are friendlier to newer and more casual players.
Of course, the biggest identity crisis thatMonster Hunterwill face withRiseand in the future is the issue of difficulty and grinding.Monster Hunter Worldwas less difficult and less grind-oriented than previous titles, but some of its fights were so punishing that it necessitated many hours ofgrinding before even approaching certain monstersin the late game. That amount of grinding isn’t familiar to Western audiences, heavy even for players of notoriously grindy titles likeDestiny,The Division, orWarframe. HowMonster Hunterwill continue to reconcile its core roots with trying to appeal to broader audiences remains to be seen, butMonster Hunter Risemay provide answers when it releases this March.
Monster Hunter Riseis set to release on July 31, 2025 for Switch.
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