Summary

In a new trailer for Ubisoft’s upcomingPrince of Persia: The Lost Crown, a new accessibility feature that is incredibly useful for the Metroidvania genre - the ability to take screenshots of an area and mark it on a player’s map - has been showcase.The Lost Crownis a title that revisits the franchise’s origins as a 2D sidescrolling platformer, but with an emphasis on combat. The shift in direction also sees it changing genres, making it more of a 2.5D Metroidvania game,similar to Nintendo’sMetroid Dread.

While somefans initially were againstThe Lost Crown’s change in direction, many others defended the game and were rather excited about this fresh take on the long-running franchise. WithThe Lost Crown’s new direction, Ubisoft Montpellier wanted to add a number of features that would make the genre accessible to newcomers, with Senior Ubisoft gameplay programmer Christophe de Labrouhe admitting that Metroidvania titles can be quite difficult. As such, the studio wanted to make the genre open to everyone, allowing players to customize how they experience the game.

Prince of Persia: The Lost Crown Tag Page Cover Art

One of the accessibility functions detailed in this trailer was the Memory Shards, which is based ona core aspect of the Metroidvania genre- the need to make mental notes of the world the player is exploring, as the games often require them to backtrack to a certain area once a certain tool or power-up is acquired. To help offset the cognitive load, players can put down a Memory Shard, which instantly saves a screenshot of the area they are in, and can access it at any time when looking at the map. This can allow a player to take a picture of an area they are stuck in and can come back to open once they find the thing they need.

Remi Boutin, the senior game designer ofPrince of Persia: The Lost Crown, explains that with the game’s multiplatform release and cloud save capabilities, Ubisoft had to ensure the screenshots taken could work on all platforms. Despite the technical challenge, Christophe de Labrouhe states that the studio did a lot of gameplay tests with this new feature, with the results showing that it was used often. “A lot of players said that it was helpful and that it seems natural,” said Boutin, “I think it really pushes the boundaries for the genre, and I hope to see this feature in other games.”

A lot of players said that it was helpful and that it seems natural. I think it really pushes the boundaries for the genre, and I hope to see this feature in other games.

A lot of these options were included based on feedback from Ubisoft’s accessibility team and playtests from disabled gamers, which helped the developers iterate and improve on these accessibility features. Most of these settings will be available in a demobeforeThe Lost Crown’s launch, which will be available for download on January 11. Boutin hopes this demo can garner feedback to improve the game’s accessibility settings even further.

Prince of Persia: The Lost Crown

WHERE TO PLAY

Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate. Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.UNLEASH YOUR INNER WARRIORUse your Time Powers, combat, and platforming skills to perform deadly combos and defeat time-corrupted enemies and mythological creatures.LOSE YOURSELF IN THE PRODIGIOUS MOUNT QAFDiscover a cursed Persian-inspired world filled with larger-than-life landmarks and explore a variety of highly detailed biomes, each with their own identity, wonder, and danger.LIVE AN EPIC ADVENTUREImmerse yourself in a Persian mythological​ fantasy through an intriguing and original story as you use your wits to solve puzzles, find hidden treasures, and complete quests to learn more about this corrupted place.