After months of anticipation,Star Wars: Visionshas finally released on Disney+. The experimentalStar Warsanime series has quickly received praise from fans and critics alike, with many showing appreciation for the show’s varied art styles in particular. One of the biggest surprises is just how experimentalStar Wars: Visionsis with the storytelling formula that the franchise has built itself upon. Each episode still has the themes ofStar Warsat its core, but they’re distinct from any other piece ofStar Warsmedia.
It’s becoming apparent thatVisionsis doing things withStar Warsthat never would have been considered for a film up to this point, and it opens up a unique opportunity for the franchise moving forward. While fans may not get storytelling or visuals that are as bold asVisionsin a film any time soon, there could be hope in the video game space.Star Warsgameshave been reasserting themselves in the industry, and while there’s been success in games that provide a familiar experience,Star Wars: Visionsshould serve as motivation to push the envelope with future titles.
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Freedom Outside of Star Wars Canon
Whenever a newStar Warsproject is announced, be it a film, television series, or comic book, one of the first questions to come up is how it will affect the canon. The beauty ofStar Wars: Visionsis that it isn’t tied to canon whatsoever, so it has the freedom to do whatever it wants without contradicting established storylines. If aStar Warsgame took a similar approach, it could provide one of the most unique stories in the franchise’s history. Games likeKOTORhave already proven howStar Warsgames can have incredible stories, and breaking free from the limitations of canon could open up untold possibilities.
Reinvigorating Star Wars Gameplay
If there’s one thingStar Wars: Visionsdoes well, it’s introducing new ideas with classicStar Warsweapons. The lightsaber is the subject of most of this creativity, and it could be a huge catalyst for similar creativity in aStar Warsgame. While running around as a Jedi has always been exciting, throwing in things like cinematic samurai duels could shake things up in a big way.Star Warsas a franchise is heavily inspired by classic samurai films, and if a game likeGhost of Tsushimais any indication, technical swordplay mechanics with aStar Warscoat of paint could have a lot of potential.
Breaking The EA Star Wars Stigma
For close to ten years, manyStar Warsgames have been the subject of criticism. When it comes to finding the source of these failings, critics and fans point toward EA’s exclusivity deal with the franchise. WhileStar Wars Jedi: Fallen Orderreceived praise for its solid gameplay and story, it seemed like the one thing that EA has to show for a decade of opportunities. Now that projects likeUbisoft’s open-worldStar Warsgameand the upcomingKOTOR Remakehave been revealed, it seems there’s a real chance for more creativity inStar Warsgames.
Any number of developers could provide their own take on the franchise in the not-too-distant-future, andStar Wars: Visionscould be a major source of motivation moving forward. Whether it’sSquare Enixor 2K,Visionscould be the blueprint that repairs theStar Warsgaming reputation and builds an inspired future.
Star Wars: Visionsmakes a case for one of the most exciting experiments for the franchise as a whole. It tells bold stories with equally bold art styles, and it really shows howStar Warscan transcend art forms in a way that few other properties can. Time will tell ifStar Wars: Visionsis able to motivate a new level of creativity for the franchise that extends into video games.
Star Wars: Visionsis out now on Disney+.
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